Coding style
This is a brief description of our coding style, roughtly following the Google C++ Style Guide.
General
A soft $80$ characters line width limit.
Indentation
Indent using spaces. Indentation width is $4$ spaces.
1 for (int i = 0; i < 10; i++) {
2 cout << i << endl;
3 }
Naming convention
Constants - UPPER_CASE
classes - PascalCase
methods - camelCase
variables and stand-alone functions - underscore_separated
typedefs - lowercase underscore separated, usually one word with trailing _t
, eg. vec_t
.
namespaces - one lowercase word, maybe shortened, eg. op
. For internal implementation details use op_internal
. Namespace closing brace should contain comment // namespace your_name. There is no indentation within namespaces.
All standard abbreviations like Moving Least Squres (MLS) or Finite Elements Method (FEM) -
UPPER_CASE
Floating point and integer literals use small suffixes, eg. 0.0f, -1e8l, 45ull
.
1 #define MAX_VALUE 500
2 class MyClass {
3 public:
4 MyClass(first_var, second_var) {
5 ...
6 }
7 int getSize();
8 }
Comments
Comments are good. Use them to explain your code. Comments should have a space between the last slash and the start of text. Inline comments should have at least two spaces between end of code and start of the comment.
1 // This function will change the world
2 double change_the_world(bool skynet) {
3 if (skynet) {
4 return 0.0; // Brace for the end of the world
5 }
6 ...
7 }
Use doxygen comments to generate documentation.
Headers
All headers must contain a header guard of form PARTH_TO_FILENAME_HPP_
as enforced by the linter.
Includes in header guards are separated in two groups, with intra-project includes on top and other includes on the bottom. The groups are separated by a blank line and includes are kept sorted within a group.
Misc
Avoid trailing whitespace. Curly opening brackets {
should be inline with for
loops, function
definitions, class names, separated with a space. Outermost binary operators should have spaces
around them.
1 int sumMe(int var) { // yes
2 if (var == 1)
3 { // no
4 return 1;
5 }
6 return 0;
7 }
For null pointer we use nullptr
instead of NULL
macro.