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Weighted Least Squares (WLS) - Medusa: Coordinate Free Meshless Method implementation
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Weighted Least Squares (WLS)

From Medusa: Coordinate Free Meshless Method implementation
Revision as of 16:27, 20 October 2016 by Gkosec (talk | contribs)

One of the most important building blocks of the meshless methods is the Moving Least Squares approximation, which is implemented in the EngineMLS class.

1D MLS example
Figure 1: Example of 1D MLS approximation

In general, approximation function can be written as \[\hat u({\bf{p}}) = \sum\limits_i^m {{\alpha _i}{b_i}({\bf{p}})} = {{\bf{b}}^{\rm{T}}}{\bf{\alpha }}\] where $\hat u,\,{B_i}\,and\,{\alpha _i}$ stand for approx. function, coefficients and basis function, respectively. We minimize the sum of residuum squares, i.e., the sum of squares of difference between the approx. function and target function, in addition we can also add weight function that controls the significance of nodes, i.e., \[{r^2} = \sum\limits_j^n {W\left( {{{\bf{p}}_j}} \right){{\left( {u({{\bf{p}}_j}) - \hat u({{\bf{p}}_j})} \right)}^2}} = {\left( {{\bf{B\alpha }} - {\bf{u}}} \right)^{\rm{T}}}{\bf{W}}\left( {{\bf{B\alpha }} - {\bf{u}}} \right)\] Where $\bf{B}$ is non-square matrix of dimension $m \times n$ and $\bf{W}$ diagonal matrix of weights. The least squares problem can be solved with three approaches

  • Normal equation (fastest – less accurate) – using Cholesky decomposition
  • QR decomposition (rank(B)=m – number of basis functions)
  • SVD decomposition (more expensive – more reliable)

In MM we use SVD.