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Weighted Least Squares (WLS): Difference between revisions - Medusa: Coordinate Free Meshless Method implementation
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Weighted Least Squares (WLS): Difference between revisions

From Medusa: Coordinate Free Meshless Method implementation
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<figure id="fig:square_heat">
<figure id="fig:square_heat">
[[File:image_1avhdsfej1b9cao01029m1e13o69.png|600px]]
[[File:image_1avhdsfej1b9cao01029m1e13o69.png|600px|thumb|upright=2|alt=Graph of errors with respect to number of nodes|<caption>Convergence with respect to number of nodes</caption>]]]
</figure>
</figure>

Revision as of 16:18, 20 October 2016

One of the most important building blocks of the meshless methods is the Moving Least Squares approximation, which is implemented in the EngineMLS class.

Graph of errors with respect to number of nodes
Figure 1: Convergence with respect to number of nodes
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