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Weighted Least Squares (WLS): Difference between revisions - Medusa: Coordinate Free Meshless Method implementation
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Weighted Least Squares (WLS): Difference between revisions

From Medusa: Coordinate Free Meshless Method implementation
Line 28: Line 28:
poorly behaved with respect to round-off effects since the condition number of $\bf{B}^T\bf{B}$is the square
poorly behaved with respect to round-off effects since the condition number of $\bf{B}^T\bf{B}$is the square
of that of $\bf{B}$. Or in case of weighted LS
of that of $\bf{B}$. Or in case of weighted LS
\[{\bf{WB}}{{\bf{B}}^{\rm{T}}}{\bf{\alpha }} = {\bf{W}}{{\bf{B}}^{\rm{T}}}{\bf{u}}\]


== Shape functions ==
== Shape functions ==

Revision as of 16:41, 20 October 2016

One of the most important building blocks of the meshless methods is the Moving Least Squares approximation, which is implemented in the EngineMLS class.

1D MLS example
Figure 1: Example of 1D MLS approximation

Basics

In general, approximation function can be written as \[\hat u({\bf{p}}) = \sum\limits_i^m {{\alpha _i}{b_i}({\bf{p}})} = {{\bf{b}}^{\rm{T}}}{\bf{\alpha }}\] where $\hat u,\,{B_i}\,and\,{\alpha _i}$ stand for approx. function, coefficients and basis function, respectively. We minimize the sum of residuum squares, i.e., the sum of squares of difference between the approx. function and target function, in addition we can also add weight function that controls the significance of nodes, i.e., \[{r^2} = \sum\limits_j^n {W\left( {{{\bf{p}}_j}} \right){{\left( {u({{\bf{p}}_j}) - \hat u({{\bf{p}}_j})} \right)}^2}} = {\left( {{\bf{B\alpha }} - {\bf{u}}} \right)^{\rm{T}}}{\bf{W}}\left( {{\bf{B\alpha }} - {\bf{u}}} \right)\] Where $\bf{B}$ is non-square matrix of dimension $m \times n$ and $\bf{W}$ diagonal matrix of weights. The least squares problem can be solved with three approaches

  • Normal equation (fastest – less accurate) – using Cholesky decomposition
  • QR decomposition of $\bf{B}$ ($rank(\bf{B})=m$ – number of basis functions)
  • SVD decomposition of $\bf{B}$ (more expensive – more reliable, no rank demand)

In MM we use SVD.

Normal equations

We seek the minimum of \[{\bf{r}} = {\bf{u}} - {\bf{B\alpha }}\], \[{r^2} = {\left( {{\bf{u}} - {\bf{B\alpha }}} \right)^{\rm{T}}}\left( {{\bf{u}} - {\bf{B\alpha }}} \right)\] By seeking the zero gradient in terms of coefficient \[\frac{\partial }{{\partial {\alpha _i}}}\left( {{{\left( {{\bf{u}} - {\bf{B\alpha }}} \right)}^{\rm{T}}}\left( {{\bf{u}} - {\bf{B\alpha }}} \right)} \right) = 0\] resulting in \[{\bf{B}}{{\bf{B}}^{\rm{T}}}{\bf{\alpha }} = {{\bf{B}}^{\rm{T}}}{\bf{u}}\] The coefficient matrix $\bf{B}^T\bf{B}$ is symmetric and positive definite. However, solving above problem directly is poorly behaved with respect to round-off effects since the condition number of $\bf{B}^T\bf{B}$is the square of that of $\bf{B}$. Or in case of weighted LS \[{\bf{WB}}{{\bf{B}}^{\rm{T}}}{\bf{\alpha }} = {\bf{W}}{{\bf{B}}^{\rm{T}}}{\bf{u}}\]

Shape functions