Difference between revisions of "Including this library in your project"
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<code>medusa/include</code> and link the <code>medusa_standalone</code> library. | <code>medusa/include</code> and link the <code>medusa_standalone</code> library. | ||
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g++ -o my_program my_program.cpp -I /.../medusa/include -L /.../medusa/bin/ -lmedusa_standalone | g++ -o my_program my_program.cpp -I /.../medusa/include -L /.../medusa/bin/ -lmedusa_standalone | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 14:54, 17 January 2019
Using in a cmake project
Integration with our library is very simple if you are using cmake
.
Your basic CMakeLists.txt
file should look something like this:
project(your_project_name)
cmake_minimum_required(VERSION 2.8.12)
set(CMAKE_CXX_FLAGS "-O3 -Wall -fopenmp -DNDEBUG") # modify flags appropriately for your project
add_subdirectory(${CMAKE_SOURCE_DIR}/path/to/medusa/ medusa) # add our library's CMakeLists.txt as a subfolder
include_directories(${CMAKE_SOURCE_DIR}/path/to/medusa/include/) # include medusa headers directory
# define your own executables below
add_executable(my_name my_name.cpp)
target_link_libraries(my_name medusa) # link to our library
Next to the CMakeLists.txt
file, you should put your source file my_name.cpp
,
which can now use the Medusa library. Sample contents of the file are shown below:
#include <medusa/Medusa.hpp>
#include <iostream>
using namespace mm;
int main() {
BoxShape<Vec2d> box(0, 1);
std::cout << box << std::endl;
return 0;
}
The code is then compiled by going to your build directory and writing make my_name
.
Standalone usage
By running make medusa_standalone
in the medusa/build
directory, the static archive
medusa/bin/libmedusa_standalone.a
is created. In you project, you have to include the medusa headers
medusa/include
and link the medusa_standalone
library.
g++ -o my_program my_program.cpp -I /.../medusa/include -L /.../medusa/bin/ -lmedusa_standalone